Initialize engine version: 4.3.3f1 (c8ca9b6b9936)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [igdumdx32.dll 8.15.10.2189]
    Renderer: Intel(R) HD Graphics
    Vendor:   Intel
    VRAM:     683 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=0 RESZ=1 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Ana ^^\Desktop\Be the hero v2\Be_the_hero_v2_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Ana ^^\Desktop\Be the hero v2\Be_the_hero_v2_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Ana ^^\Desktop\Be the hero v2\Be_the_hero_v2_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\Ana ^^\Desktop\Be the hero v2\Be_the_hero_v2_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Ana ^^\Desktop\Be the hero v2\Be_the_hero_v2_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Ana ^^\Desktop\Be the hero v2\Be_the_hero_v2_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Ana ^^\Desktop\Be the hero v2\Be_the_hero_v2_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Users\Ana ^^\Desktop\Be the hero v2\Be_the_hero_v2_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Completed reload, in  1.942 seconds
desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
<RI> Initializing input.

<RI> Input initialized.

UnloadTime: 0.417778 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 238.
Total: 0.966037 ms (FindLiveObjects: 0.017019 ms CreateObjectMapping: 0.012561 ms MarkObjects: 0.229352 ms  DeleteObjects: 0.023502 ms)

